A Constitution.


Bjureez is a gentleman's game, and must be played in the correct spirit. The onus will always be on the players to cite their own fouls and appreciation of excellent play is in good order.


Setting up

The white ball is played from behind the baulk line, while the playing ball is placed on the Bjur for set-up. Normal play only has these two balls on the table. (See diagram.)

The Caws™ of the game.


1 – To be played on a pool table with 7 red balls, 7 yellow balls, one black ball and a white ball.

Bjureez in action.

The strike.


2 - One must strike the playing ball (the coloured ball) with the white ball - using your hand and only the hand to move the white ball. The strike must be legally binding to the technique - the technique being of sound judgement of all participants. The technique must be decided before the game begins. But one must let go of the white ball before the strike occurs and a the ball may not be pushed. The white ball must be played off the playing surface at the beginning of the stroke. You may not at any point during play touch the playing ball with your hand. This results in a penalty.
2a - The playing ball must still be moving for a strike to be legal.
2b - The Bjurer™ must be at the top end (behind the baulk) or the bottom end (behind the Sun-end) for the strike to be legal when playing the white ball. The playing foot must be planted behind these lines for the placement of the Bjurer to be legal. If a person fails to do this then he is sidewinding and a penalty is incurred.

2c - The Bjurer may have as many attempts at a strike as needed.

    An example of a strike.

3 - The Serve must be played from behind the baulk (behind the D area). A Bjurer has 2 serves.

A typical game of Bjureez, note the near sidewinding toward the end.




4 - If a Bjurer fails to strike the playing ball before it becomes stationary, the penalty is

4a - (1) finger of Coors™.

4b - If a Bjurer downs the white ball he must drink one (1) finger of Coors.

4c - If a Bjurer downs the playing ball then the previous Bjurer drinks two (2) fingers of Coors.

4d -If any ball leaves the surface while in play and a Bjurer catches that ball before it touches the ground then the Stroking Bjurer must drink a pint of Coors as quickly as possible.


If the attempted catch is played while shouting ‘nooooooooo™' then all Bjurers must drink a pint as quickly as possible and buy the veteran soldier a pint of Coors. He shall also be known as Sir for the duration of the game until another veteran soldier is appointed. If a person catches their own strike that leaves the table then he/she have to go home.

Going home

5 - All Coorses are escalative and therefore build up accordingly i.e. if the Bjurer plays a stroke after the playing ball has stopped AND the white ball is potted then these are two penalties resulting in two fingers.


The Teabag


6 - A timeout is called when The Teabag touches the playing surface. The timeout is cancelled when the teabag is taken off the surface by the returning Bjurer and only he/she is ready to commence.

The Teabag


There is a gentleman agreement that due time must be considered when a Bjurer is drinking after a penalty.




7 - The spot-round is played by the King of the Black at any point in the frame following the first. The King of the Black is the person who potted the black-ball in the previous frame. He may designate any round (not on the black however) to be a special spot-round designed to his/her wishes (spot-round rules must be accepted by all players). Spot-round rules may not be discriminate.


The avid crowd                             And the handsome men of Bjureez


Drawing balls.


8 - The Server may not draw balls.



If you have any further questions please contact any of the following.

We will be happy to help you in your Bjureez experience.

The Chairman

The Treasurer

The Senior Operative

The Scribe

Errrr... how did that one get in there.